I spontaneously played alongside my partner for this game which coincidentally has a large focus on audio elements, something that we both studied when we met. My quest was rather smooth, although there was a strange quirk of input handling while pressed up against a wall; I know the feeling, slime.
The game is effectively a binary structure of the Land mood; you have knowledge of a special location, and you move throughout to discover that place and others. A building trend with collectibles in DigiGames seems to be that only one or two evades my grasp during a casual playthrough, which feels like more of a splinter than a hook.
One thing that will always transcend quality to the wise appreciator of the arts is the sublimation of inspiration carrying on to my own enjoyment of those inspiring works; put simply, I still haven't played The Stanley Parable and I feel like now's the time to do so.