I probably shouldn't have trusted the difficulty options so readily for such a small project, but realistically the annoyance came only from a mismanaged cinematic for the boss; after failing three times, it accumulated to nine unskippable camera pan cutscenes and a complete disregard for the swarms of enemies spawning beside the bosses. The duration of invulnerability on the eel-worms was also frustrating enough on its own to warrant ignoring them as well; I suspect that they die in a single charged lance in easier difficulties, but frankly it feels like it should have been the case on any setting.
The game is yet another beater against the "Purple Scourge," a recurring color theory for DigiPen's beaters. The game is more reliant on the Parasite Queens than I initially expected, though I admit part of that expectation comes from my passing familiarity with the school's gamography and my belief that a different game (Divergence) was a later part of this one. The lobbing magic is a curious design because of its implication that the other two have auxiliary effects for traversal, as well as the lob itself being useful for anything but traversal. A switch with an eyeball could require a lance to open a door, or a patch of burnable bramble could block a narrow path; these aren't original mechanics by any means, but their inclusion would at least make for a more holistic system.
Infamous has a series of extremely liminal segments where the player travels underground in order to flip a breaker switch and give power to an area in the city, which effectively opens it up for exploration with Cole's abilities. Despite the lack of sense in having a core electric component in a flooded sewer, the design of these areas is potentially much more streamlined and satisfying than the games usual shootouts; various obstacles are designed to test the players proficiency with specific abilities as they are acquired. If these segments were extended beyond a means to an end, they could have made for some truly electrifying gauntlet levels.