I wandered into this game expecting the typical conjunction of typing and gaming; I quickly found that there was a much more vibrant pace to it thanks to the mouse and click determining your rate of fire, rather than my expectation of typing to fire. The power-ups seemed at an odd balance of not even being able to read what type it is before I type the word, and a number of them had odd effects such as the cowbell which scooted my cows closer to the barn, yet it seems that having your cows spread apart allows them more time between each other if they get caught. On the other hand, in my second of two games, it was far easier to manage the funnel of enemies flowing to my last remaining cow on the far left side; there even seemed to be a bug where a handful of aliens simply fucked off after going toward that side of the screen.
The game is a markedly thrilling Nerve game, and a beater where the dimensions of input are the sum of niche speed-typing and the more standard gun-ball-goal affair, and that complexity allows for diversity in dexterity between both-hand typing and shooting while typing one-handed. I think the enemy diversity is nearly perfect, although the final enemy didn't appear substantially different from the green variant, where I might have liked it to be more of a run ender since the game is only losses anyway.
This niche has grown broadly in the 20-odd years that typing has become an established form of input for a myriad of people across the world; despite this, my most remembered experience with this type of game is in the form of Mavis Beacon Teaches Typing, and typing up a little review about those elementary days is starting to feel like manual breathing. But perhaps the amount of fun I had for free will inspire me to delve deeper in this niche; a cursory glance at Steam has me intrigued by a number of projects already.