Gameplay

I'm a bit embarrassed to have taken so long after this one popped up on the roulette. Shiner is another in the catalogue that I've played previously, and it's still my favorite DigiPen game by far. I find the voice acting in particular to have a certain style that befits the charm of the entire game and is quite unlike any sort of prim and polished voice acting that makes its way into "serious titles." My favorite character is probably Bouncer, particularly because he has the word "RANCH" tattooed on his belly, and it's unclear whether he acquired this before or after deciding to be a bouncer for the church. Of RANCH.

Game

The game is a Mind banter of accumulating abilities to defeat each successive opponent encased in a makeshift exoskeleton of Heart elements that compliment the experience, both coming together in a potent sub-textual "schoolyard play-fight" aesthetic; kids making up ridiculous characters with ridiculous abilities that make them "invincible," only for the next kid to one-up his defenses with infinite rockets...plus one.

Gaming

A comparison to the engagement style of Pokemon would be superficial at best, since those games prioritize a "Land-over-Mind" philosophy. Various "Nuzlocke" hacks, however, present very similar motivations: precise tactical options of which only a select few will manage victory. However however, the high stakes rules of those games would more accurately place them in Nerve territory. By my view, this makes the game out to be a fairly original blend of genres, in my system of genres that no one cares about (yet)...certainly among DigiPen titles, if not all games.